Making single-player games from a first-person perspective.
You appear, without prior warning and no choices, in an unknown world. Missed, you look around, but you don't understand enough what surrounds you. It’s time to move, exploring the environment and searching for some meaning. At a firm or hesitant pace, sometimes jumping over the void, making your way forward or retracing your steps. Just go, don’t stop.
Trying to find objectives that allow you to figure out what to do, evolving without instructions. Go farther to discover multiple but limited possibilities and observe certain reactions. The accumulated experience gives you knowledge, and you set a goal for yourself. Once reached the limits, which always exist, you conclude that the purpose is to escape, there is no other choice. Living is to be in-between, but the way was done. In and out, take your time, that’s all folks!
There is only one true opportunity and one way out: you will be dead.
Games like life itself…
All of our games are based on real-world facts: Euclidean geometry, procedural patterns, rigid body simulation, and physically based lighting.